Campaigns
Win a battle yourself and your fleet no longer has to fly straight home: while it is on the way back, the banner shows Press on.
- Pick a neighbour of the sector you just took. The window shows every sector you can reach from there and your chances with the ships as they are right now – damaged ones included.
- Up to three battles in a row. Damage stays, because repairs only happen at the flagship.
- Regrouping takes six minutes, and every further victory brings more: +25 % loot and experience in the second battle, +50 % in the third.
- Stopping is free. Do nothing and the fleet flies home – the same happens if your connection drops on the train.
We tried a faster version first. In our simulations it let a player take half again as many sectors in a week, simply because the fleet never had to fly home and back. With six minutes of regrouping, campaigns bring about 15 % more sectors, at the same losses per sector. Worth it, but you still have to choose when to stop.
Next
The rest of the social season: alliance missions and an alliance history across seasons.