Corebound

A galaxy to conquer

2026-10-29 · Phase 2 · Galaxy & economy

The game page now opens on a galaxy: a hex map of 331 sectors with asteroid fields, gas giants, shipyards, academies, relays, nebulae, anomalies and jump gates. Everything still runs in your browser – the server comes in a later step.

What you can do

What changed on the way

We let a scripted player play a week. With no limit on the fleet, it owned 222 ships after seven days. Now command points cap the whole fleet, and the command bridge raises the cap step by step. Pirate garrisons also grow much stronger further from the start zones.

With three sessions a day, the scripted player now holds 5 sectors after the first day and about 22 after a week. Our target is 15 to 20, so expansion is still slightly too fast. Garrisons will slow it down once they cost ships.

What it means for strategy

Supply lines matter from the start: sectors that lose contact with your flagship or a relay yield only a quarter. And your starting fleet costs energy, so the gas giant next door is a good first target.

Next

Interface and accessibility: a tutorial, keyboard play, colour-blind mode and a cleaner layout.