Alliances
Play with your friends: found an alliance from the ranking, share the invite link, and up to three commanders – any faction – fight on the same side.
Allies never attack each other, and their sectors show in blue on the map.
The ranking adds a team table: the points of all members in your galaxy.
Seasons end together: members move on to the same new galaxy.
Just started? If your alliance plays in another galaxy and you have only your home sector, joining takes you straight to them.
Reinforcements: station your own ships in an ally's sector – they defend it alongside your ally's fleet and militia, and you get your own report.
Supply through allied space: your sectors stay connected when an ally's sector sits in between.
Pirates keep alliances honest: for raids, an alliance counts as one block, and a full alliance of three faces stronger raids.
Map marks: tap a sector and mark it for your allies – Attack here, Defend this, Need help or Meet here. A coloured pin shows up on their map; marks fade after a day.
Three is small on purpose: a galaxy has six commanders, and nobody should face a single block of five.
Next
Campaigns – chains of battles where damage carries over.