Pilots who grow
Two last pieces for your crew:
- Training: with the academy module at level 2, open a pilot's profile and teach them another trait – up to three of their own. Every trait is about equally strong in our simulations, so pick what fits the ship.
- Rank abilities: lieutenants still earn Veteran; now commanders become Tacticians (dodge more, fire faster) and captains become Aces (more damage and hull).
The guide also has a short beginner's section for each faction now.
That completes this part of the plan: factions with special ships, pilots with training and ranks, a deputy, pirate raids and ambushes, research and new flagship modules, nebulae – all balanced by simulation.
Next
Alliances and seasons – after more playtesting.