Research
A tester asked for better ships through research – "even the current ones?" – and for a simpler start. Both are in.
- Five new flagship modules on the research station: the weapons lab and armour plating make every ship you own stronger, including the ones you built long ago. The academy module trains pilots faster, the jump drive shortens your flagship's flights, and the sensor array lets you see further – and spot garrisons further away.
- Three ship types to start with: fighters, bombers and frigates. Upgrade the shipyard module to unlock cruisers and your faction's special ship, and later capital ships. The shipyard shows what each upgrade unlocks.
Next
Hiding in nebulas.