Special ships
Every faction now has a ship that only it can build:
- Guardian (Directorate): a heavy shield carrier for the front line. It keeps the shields of its neighbours topped up – slow, stubborn, very Directorate.
- Phantom (Consortium): very hard to hit and deadly to bombers. Capital ships are its bane.
- Ravager (Clans): fires at two targets at once and tears frigates apart, but has no shield. Cruisers keep it in check.
Before they went in, we ran thousands of simulated battles. The first versions were too strong – a fleet with a Guardian beat the same fleet without it three times out of four. After tuning, each special ship wins 55–58 % of those comparisons: worth building, not a must-have. And with special ships included, every faction still wins 46–55 % of its fights on average.
Choosing a faction is now a little more final: once you own or build a special ship, you stay with your faction until the next season.
Next
New flagship modules.