Corebound

Strategies

The advice in this chapter is tested: where a box says simulated, computer fleets fought the same battle with and without the idea, hundreds of times.

Status: battle sections from Phase 1. Economy (Phase 2) and factions (Phase 7) follow.

Counter-picking

Building a line

When the clock matters

How good are the generals?

Your deputy and the bots run on the same decision logic – they only differ in style. We let whole seasons play out (14 days, three galaxies per setting) with a commander who never gives a single order and only lets the deputy work:

Deputy order Never visits Looks in once a day
Economy only 1 sector, 10 points 1 sector, 10 points
Careful 7 sectors, 82 points 84 sectors, 1 410 points, 25 valuable sectors, 87 ships lost
Bold 7 sectors, 82 points 90 sectors, 1 138 points, 27 valuable sectors, 99 ships lost

The bots in the same galaxies, by style (median at the end of the season):

Bot style Sectors Points Usual place (of six)
Expansionist 21 250 3rd
Raider 22 262 3rd
Defender 20 245 3rd–4th

Planned