The fleet
You have no home base. Your fleet is your realm.
Ship classes
| Class | Role | Strong against | Weak against |
|---|---|---|---|
| Fighter | fast, intercepts | bombers | capital ships |
| Bomber | heavy damage on large targets | capital ships | fighters |
| Frigate | support: shields, repair, jamming | strengthens others | alone it is weak |
| Cruiser | all-rounder, the backbone | frigates | bombers |
| Capital ship | armour, area damage | fighters, cruisers | bombers |
Each faction also has one special ship that only it can build:
| Class | Faction | Role | Strong against | Weak against |
|---|---|---|---|---|
| Guardian | Directorate | heavy shield carrier at the front, shields its neighbours | strengthens others | bombers |
| Phantom | Consortium | very hard to hit | bombers | capital ships |
| Ravager | Clans | hits two targets at once, no shield | frigates | cruisers |
A counter deals 150 % damage (bombers against capital ships: 200 %); against its own counter a ship deals only 67 %.
The numbers
| Class | Hull | Shield | Damage | Dodge | Cost |
|---|---|---|---|---|---|
| Fighter | 50 | – | 5 every 1 s | 25 % | 1 CP |
| Bomber | 90 | – | 40 every 2 s | 10 % | 2 CP |
| Frigate | 120 | 30 | 10 every 1 s | 10 % | 2 CP |
| Cruiser | 220 | 40 | 24 every 1 s | 5 % | 3 CP |
| Capital ship | 500 | 120 | 30 on 3 targets every 2 s | 0 % | 6 CP |
| Guardian | 220 | 70 | 12 every 1 s | 5 % | 4 CP |
| Phantom | 80 | 20 | 18 every 1 s | 30 % | 3 CP |
| Ravager | 210 | – | 24 on 2 targets every 1.5 s | 15 % | 3 CP |
- Shields soak damage before the hull and recharge 5 % per second.
- Frigates add 20 shield to every neighbour every 2 s – even to fighters and bombers, which have no shield of their own. Neighbours are the slots right next to it in its row and the matching slot in the row beside it.
- A capital ship takes two slots in its row.
Command points and pilots
Every ship needs a pilot, and every ship costs command points: you start with 12. A battle grid has 12 slots, so large fleets are made of bigger ships, not more of them.
Your formation
The hangar shows how your ships at the flagship go into the next battle. Ships with a frigate or a guardian next to them are highlighted – they get extra shields from it. Pick a row for each ship class (front, flank or back) or leave it on Auto; your choice is used for every attack until you change it.
Best pilots for my ships gives every ship at the flagship the pilot who suits it best – big ships first, each with the pilot whose traits fit that class most. Ships away on a mission or stationed in a sector keep their pilots.